Liberty Island

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UNATCO HQ

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After a bit of old-school platforming, including using handy metal crates to reach ledges, you should end up here. Head right, hugging the shadows against the wall.

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Keep hugging the wall anti-clockwise, and ascend this ramp. The place is swarming with randomly patrolling NSF, so this might take a bit of patience. Another ramp—​keep going up until you reach this level. Note the gas grenade protecting the doorway. Disarming this takes practice, but it can be done.

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Another gas grenade protects an entrance round to the right, with a third further round the corner. Collect them all, keeping quiet to avoid being detected by these two NSF. Then, return to here and descend the stairs that are on the left here just behind the 2 guards.

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Keep going all the way down to here. The crate contains soy food. Duck round beneath the camera, then time your exit when the camera faces the stairs you just came down.

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You can drop over the edge here, being careful to avoid the patrolling NSF. Note the vent on the right.

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Approach the laser-protected doorway at the top-right to get a message from Alex that Gunther Hermann is here. The data cube is another reminder of the credentials for security systems: NSF001/smashthestate. Return to the vent. Alex radios in to advise you there are plenty of maintenance tunnels you can use to bypass security. Go through the vent.

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Part way along pick up this multi-tool, ignore the door on the left for now and keep going.

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The data cube here has a bank account number. The PS20 nearby isn’t a very useful weapon for a stealth player.

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Return to the door where you found the multi tool, and pick the lock on the door beyond, then ready your riot prod.

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You can make out Gunther here in a room beyond the patrolling NSF. I find it easier here to go round to the left…​

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…​then catch him going the other way. He carries a knife which will be useful soon. Another patrol routinely comes into this room. Knock him out too.

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Further along the corridor past the laser trip wires is this room that contains two seated NSF guards, and the door to Gunther’s cell. Note the camera top-left in this shot. Avoid it and sneak round the desk before it notices you. If you’re careful, the guard seated there won’t notice.

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Use the credentials NSF001/smashthestate on the security panel. Disable two cameras and set turrets to Bypassed, then unlock and open the door.

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Go into Gunther’s cell for a 150 point bonus and a chat with Gunther. Gunther requests a weapon, so I let him have the knife I stole from an unconscious guard.

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Gunther goes on the rampage. When things quieten down, return to the vent and back up the stairs (the camera part way up was one of those you disabled at the security console, making this a little easier than coming down).

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You’ll eventually reach the two NSF near the top. This time sneak round to the right to find more stairs up. Alex radios in to say that Gunther’s re-established contact and acknowledges you helped him escape.

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Further up the stairs Alex radios in to say the want to interrogate the leader about plague vaccine—​Ambrosia—​that’s missing, and you’re awarded another 150 points. Let these two finish their conversation before sneaking round to the right.

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On the way, collect this candy bar—​it’s usefullness will become apparent—​before continuing through the door on the left and up a ladder.

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At the top of the ladder you’re awarded 1000 points for getting to a mission-critical location. There’s the NSF commander, who will surrender as soon as you approach.

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When prompted, interrogate him about the shipment. Alex radios in to congratulate you on completing the mission, and passes on your orders to take the commander prisoner. The UNATCO troops arrive to secure the building.

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Speak with the commander repeatedly for background on some of the conspiracy theories, then grab the real prize here: your first augmentation cannister on top of the crate beside him. You’ll need the help of a medical robot to install it.

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With the statue now under UNATCO control you’re free to explore. None of the bodies contain anything (evidence of the police brutality remarked on by the NSF commander!). Approach the plaque near the broken Statue of Liberty for some more background from Alex. A supply crate containing a medikit is just round the corner from here.

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Return to the lowest level to find this ATM. Use the account number and PIN 230023/4558 to withdraw 200 credits. Another medikit can be found in a supply crate on the mezzanine level.

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Outside, Alex informs you that the military bot that was patrolling here has been destroyed by UNATCO troops. The supply crate contains a lock pick.

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Out in the courtyard this shed contains a locked box. Inside is 200 credits and some ammo—​not really worth the lock picks if you have them. You can use the GEP gun to blow it open. Near here is another supply crate containing tranq darts.

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Return to the North Dock (where you met Harley Filben) and raid the now unattended crate for rockets.

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Further round past the bunker (on the right of this shot for reference) is something worth the rocket. Use your GEP gun to blow open this crate.

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Inside are medical bots you can use to install the recently acquired augmentation. I choose Microfibral Muscle which allows me to lift heavy objects. You can also find another lock pick nearby, close to some benches where NSF troops were congregated.

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Continue following the path round until you get to the pile of boxes (on the right) that previously hid an NSF guard. There are binoculars up there (quite useful until you can get hold of a scope) but on the left is another crate you can blow open with the GEP.

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The reward is a medikit and this weapon range mod that I use to further pimp my mini crossbow.

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Keep following the past West until you reach the dock. Behind the boarded up hole in the crate (your crowbar will deal with these well enough) you’ll find ammo for your riot prod, and a baton. The baton can be used to bash open crates, but also to knock enemies out (using the crowbar is fatal), and requires no ammo. It also takes up less inventory space than the crowbar, which I drop.

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Return to UNATCO HQ to find your brother waiting for you. He gives you a new objective—​meet with the boss, Manderley, in his office on Level 2.

Liberty Island

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UNATCO HQ