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Area 51 - Sector 2

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Jock drops you off at the Area 51 helipad. Drop down behind the crates to the East and Jock radios in to warn you of a sniper in the tower. Cross the ramp and duck behind the crate beneath the tower.

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Pick off the sniper with a tranquiliser dart.

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Just East of the ramp is this garage. Climb over the tracks of the large vehice and search the body of a commando for an EMP grenade and a biocell.

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A security bot patrols the North side of the tower. Take it down with the Spy Drone. Approach the tower and Tong radios to say his Gray Death is in remission, and relays a satellite image of Area 51. You get 2 goals: get past the blast doors to the North, and gain access to the bunker. The tower’s door is locked but you’ll find the key in a broken van on the West side of the tower.

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Grab the key from the back of the van and open the tower door. There’s not much in here unless you fancy collecting the LAM booby traps on the stairs to get to ammo below, and a view of the site from above where you sniped the sniper.

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In between the two hangars North of the tower is a short ladder protected by a LAM. It’s one way to the blast doors. It’s tempting to disable the military bot with the Spy Drone, but there are several more of them and security bots around. There’s a cheaper solution than burning precious biocells.

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From the ledge past the LAM you can see a large military bot guarding the ramp down to where the blast doors are, and a control tower to the right. The control tower is our first objective. Return back to the South and head West behind the burning Ammunition Storage building.

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Hanger 37a is here on the right to get oriented. Climb to the roof of the green building on the far left to the steel colored vent.

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Open two vents and drop down and through the door on the right. You’re now past the first fence.

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Head North, then make a dash for the building ahead with the door hanging off its hinges.

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Next to the body inside is the Control tower key. In the NW corner is a short ladder down. Smash the crate at the bottom for a lockpick, then head through a nearby door.

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At the top of a short flight of steps 3 security bots are on patrol. First job is to deal with them. Wait until their backs are turned and head East, across the base of the ramp where the large military bot is guarding the top, and behind those crates on the right. There’s a turret in the booth on the left here, too, just to make things more interesting. Note that Cloak won’t help you, but Speed Enhancement will.

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Sneak behind the crates to find 2 trailers and a green mobile comms van tucked away. Sneak behind the green van and pick the lock to find a PC inside. Hack the PC and click "Enable Bot Maintenance Mode". All the bots in the area are now non-hostile—​although the turret still is and will fire on the bots.

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With the bots now friendly, the other main threat is the sniper in the control tower. Go up the slope to the (also non-hostile) military bot, and slip around to the left. The restricted building to the East of the tower is most easily accessed via a hatch in the roof for a LAW and medikit. Your key opens the door to the tower. Inside use multitools to disable the lasers protecting the ladders. Use Vision Enhancement to time your approach up the second ladder to knock out the sniper and earn 50 skill points. You can hack the security console now, or wait for the code.

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Head back down the slope and head NW to Hangar 37a identifiable by the blue glow on its left side (take care not to mistake it for a similarly damaged building behind it in the far NW corner. Walton Simons awaits you in there, but there’s no reason to antagonise him now). As you approach Hangar 37a, Jock radios in to warn you to be cautious.

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Inside, listen to the MIB discussing you and another straggler with 2 commandos and a trooper. Activate your Cloak and slip up the ladder on the right here, where a body is just visible on the walkway at the top.

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Use Speed Enhancement to jump up to the roof of the office and get 50 skill points. Search the body for a lockpick and grab the Storage nanokey next to him. The grate in the top of the large fan just visible to the right is one way in to the bunker (bypassing the blast doors).

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Recloak and drop back to the gantry, then into the office through the window. As you approach the single man there he surrenders. It turns out he’s not MJ12, and gives you the credentials a51/xx15yz.

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Head over to the NE corner (evading the turret by scooting around the back) to find the Command building.

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Just inside the door are 4 lockers. The 2nd from the left contains a multitool, the right-most one some darts. In the room to the left of the door (on the right of the shot) is a biocell and a hatch in the floor. Head down to find crates and a body. On the table is a datacube that also has the credentials a51/xx15yz. The keypad to get the augmentation upgrade needs multitools. I upgrade my Electronics skill now to Master so it only costs me 2, rather than 3. Head back outside.

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Return to the Control Tower, and access the security console upstairs with the login a51/xx15yz. Disable a camera and open a door.

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The door you opened is the blast door on the North side to gain entry to the bunker. Head down and through it.

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You should be able to access the security console inside the door without alerting the camera. The bots patrolling beyond are non-hostile since you hacked the comms van. The login is a51/xx15yz. Disable the camera and a turret. This is the second way to the bunker, but is much more rewarding.

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Enter the tunnel and Tong radios in to say the schematics show there’s an elevator to the West (left) but it needs power restoring in a control room to the East. Bob Page responds to criticise the veracity of the schematics, but head right (East) anyway.

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The security bots are non-hostile but the 2 spider bots down here are not. If you’re low on bio-energy (as I am here) you can spend a biocell or use thermoptic camoflage to reach the repair bot. You can exchange a hazmat suit for a new theermoptic camo in the radioactive sludge, but I choose to spend a biocell and disable the spider on the lower floor when it’s well away from the repair bot. Recharge and disable the spider on the upper level.

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The cabin on the left is locked but now reachable via a ladder in the cabin on the right. Grab the lockpick from the crate then head up the ladder. At the North end of the roof is another ladder leading to the other cabin. Go down to find crates containing a medikit and a (welcome) biocell. In the unlocked box in the cage is the button to resote the power. Use it to get 50 skill points. Tong radios in to say the elevator power is now restored. Retrace your steps back (or just break the door using the Dragon’s Tooth sword). The crates in the hazardous slime on the left of the walkway back to the tunnel contain a thermoptic camo and medikit.

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Head through the tunnel to the West, and ride the elevator down.

50 skill points Scramble grenade and Laser weapon mod.

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Tong warns of Page’s extra defences in sectors 2 & 3, and that Page has retreated to Sector 4. Page responds to say you’re running out of time. Approach the blast door for 50 skill points. For a little optional exploration, Climb the ladder on the right back up the shaft.

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At the end of the passage at the top you can disable the lasers with multitools to prevent the machine gun bot. Ride another elevator up and run to the opposite doorway before the camera triggers the turret. Hack the security console there to disable both. Further round the passageway, the tunnel in the roof is where you would have dropped from here. Swim down the other tunnel to grab a scramble grenade and laser weapon mod from the body before retracing your steps all the way to the bottom.

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The body under the elevator shaft has 2 biocells.

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Press the button to open the doors to Sector 2.

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Area 51 - Sector 2