Area 51

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Area 51 - Sector 3

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Descend carefully either side of the floor—​note there’s a camera above your head in this position. Throw an EMP grenade to temporarily disable the lasers near the Sector 2 door ahead, then make a dash through it and round the corner before the camera locks onto you.

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Approach the door and let it fully open before entering and approaching the body near the generator. An alarm sounds, so step back through the door before the generator explodes. Bob Page radios in his congratulations.

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Behind the generator to the right is a comms booth. Approach it for a conversation with Morgan Everett. He warns you against Tracer Tong’s plan to destroy Area 51 and makes you a counter-offer: rule the world with him and Stanton Dowd. He also gives you the code for the secure doors in the area: 8946.

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Proceed to the passageway to the North. Grab a lockpick from the crate then make a dash for the boxes beneath the camera before it locks on.

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Send your Spy Drone round the next corner to disable the security bot and temporarily disable the camera (get both at once with good timing).

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Slip past the Barracks while the camera is still malfunctioning.

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Ahead the tunnel splits, and a commando patrols. Knock him out out of sight of the camera, then use your Spy Drone to temporarily knock out the camera. Use the code 8946 on the keypad next to the door to Recreation.

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Inside hack the security console to disable the 3 tunnel cameras and their turrets. Call the lift on the left of the room as you came in and ride it to the upper floor.

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Be quiet to avoid alerting the troop and WIB as you enter the adjoining room.

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The datacube has the code 0169. Search the body for a multitool and grab the biocell before heading back down the lift.

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At the bottom go through the opposite door, and head left.

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A machine gun bot patrols in here, but it’s easily avoided by using Speed Enhancement to head into the vent behind the boxes on the right.

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Grab the Sector 3 access key from beneath the floating body in the pool, and search him for a lockpick before retracing your steps through the vent and past the machine gun bot.

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Near the reception is a vent. It’s unlocked. You know what to do.

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Follow the ducting to this point, then drop down to pick the lock of the ceiling vent on the right and drop through.

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You are in the Barracks. Grab the augmentation canister and medikit from this unlocked cubicle.

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I’ve now gathered 3 upgrade canisters, so upgrade both EMP Protection and Microfibral Muscle to Tech 4.

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A nearby locked cubicle contains a Regeneration/Energy Shield augmentation canister, but it’s guarded by a greasel and my Regeneration augmentation is already at Tech 4 so I leave it alone. Rather than waste multitools on the other cubicles I head out the door.

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Knock out the guard at the reception area and hack the security console behind him to disable a camera. Grab a recoil weapon mod and tranq darts from the meeting room through the left hand door, then head quietly through the door on the right.

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It leads to a bathroom patrolled by a guard and a medical bot.

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Knock the guard out and find a multitool and a biocell in these unlocked cubicles—​the others don’t contain anything of interest—​then head back out.

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Use the button to open the blast door back to the main corridor, then head East and South back to Recreation. With the camera disabled you can smash the crates for a medikit and ammo. The door to the South leads to a heavily guarded room.

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Return to the vent in Recreation and this time follow it to the end. You can open the angled vents there to see the resistance you’d have met if you went through the door! Go down the nearby ladder.

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At the junction, grab the rockets but take the left turn (South). Search the body for a multitool then head quietly up the ladder.

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You emerge behind the gathered forces watching the doors. Sneak to the blast door to Sector 3. It opens with your key.

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You receive 100 skill points for making it this far. Smash some crates nearby for a lockpick and medikit nearby before calling the elevator.

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Bob Page radios in to say he’s sending up the man who killed your parents. It can only be Walton Simons—​for the last time, thankfully. This time he’s carrying a railgun so don a ballistic armour and stand back from the elevator a short distance to make him come to you.

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Tolerate his sanctimonious ramblings. then dash into the elevator when the conversation is over (Speed Enhancement can help here). He also chucks LAMs like sweets, so ride the elevator down. Hopefully you’ll take minimal damage with the ballistic armour.

Area 51

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Area 51 - Sector 3