Area 51 - Sector 2

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Area 51 - Sector 4

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Welcome to Sector 3.

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Approach the communicator booth around the corner to hear Tong’s pitch to you—​destroy Area 51 in the interests of freedom, at the expense of a global communications dark age. He provides a map of Sector 3.

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Through the door, Helios contacts you, and bars the door behind you—​if you look back you’ll get a glimpse of Walton Simons who is just out of luck. In this area are an adult karkian with two baby karkians, plus a greasel. Note the troop patrolling the gantry above. Your first destination is the further body on the ledge up a short set of steps. Cloak is useful for avoiding the transgenics (a single bite from an adult karkian is usually fatal).

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Next to the body are some tranquiliser darts, the stairwell key, and a datacube with the code 2001 for the reactor room.

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Mind your bio-energy and remain cloaked down the first set of steps towards the reactor room. Tuck in to the left to remain out of sight of the karkians and greasel above.

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A quick scan shows 2 spiders to the left, and another spider along with a machine gun bot patrolling to the right. You’ll definitely want to disable the nearest spider on the same level as you on the left. The spider on the lower level to the left won’t bother you if you’re quiet. With good timing you can take out both the bot and the right hand spider in a single EMP blast. Drop down to the lower level on the right.

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Evade the camera and approach the blast door to the Reactor Room. It opens with the code 2001. Head in for 100 skill points.

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When you reach the reactor room itself, Tong informs you that this is where you would destroy the Area 51 facility but you still need to visit Sector 4 before doing so. He also warns you about the "Grays" below—​they’re extremely hazardous, so best avoided. Head crouched to a doorway in the NW corner and up a ladder.

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Speak to the engineer who’s surprised to see you. He gives you the code 1038 to the Aquinas Hub. Grab the multitool and biocell, then head back out the way you came.

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Mindful of the grays, leave the reactor room the way you came, and back up the steps past the other transgenics to the stairwell door—​near the door by which you first entered Sector 3. I found Cloak and Speed Enhancement work well for getting here. The door opens with your key. Close it behind you.

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Head up the stairs. As you approach the Aquinas Hub access door, Helios asks you to drop by for a chat. Ignore the door for now and head all the way to Station 17 at the top of the stairs. Listen to the conversation between the MIB and the engineer about the keypads for the blue-fusion devices before entering the room.

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Slip round to the left (beware another patrol outside) to a short ladder down to a small lookout post. Drop down when the guard there has his back turned and knock him out for the Station 17 key before coming back up the ladder and through the door.

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Read the datacube for the credentials Area51/Bravo13 and grab the (very welcome) biocell. Ignore the crates—​smashing them will alert the other guards. Climb the ladder.

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Raid the body up here for another biocell and read the datacube for the code 4225 for an explosives locker. Drop down to the lower gantry (outside the window where the MIB and engineer still stand) and knock out the guard where he won’t be spotted by the MIB. Hug the wall here to a nearby door and go back to the MIB and engineer.

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Access the security console with the login Area51/Bravo13 and open the containment door for the augmentation canister, and disable two cameras.

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Go back down the stairs past the door to the Aquinas Hub to reach the gantry where one final guard still patrols and knock him out. This is also a decent spot to snipe the smaller transgenics with tranq darts (I leave the adult karkian as without the rest of them, it’s pretty easy to evade). Return to the access door to the Aquinas Hub.

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Use the code 1038 to open the door.

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You receive 100 skill points. Morgan Everett pops up to say that Bob Page’s area is downstairs and reminds you of his offer to rule the world jointly with you. Bob Page himself chimes in with a withering response. Grab a multitool from the middle desk.

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Heal at the medical bot if you need to, then approach this ladder in the corner. Stanton Dowd calls in—​he’s in league with Morgan Everett to resurrect the Illuminati. Page has little time for him, either. Carefully drop down the ladder.

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A pair of Grays roam in the sludge and up the stairs. A single tranq dart each should knock them out. A commando patrols across a bridge to the North—​knock him out too.

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Brave the sludge for a lockpick and a datacube with a map of Sector 4, then head crouched through the door.

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A guard patrols below. Sneak or drop down and knock him out. The code 4225 opens the door visible here; go in for 50 skills points. You will no doubt have already heard the distinctive tinkling of the giant spider bot. This is a good place from which to pilot the Spy Drone to take it out. A greasel hides under the stairs at the bottom. 3 tranquiliser darts should be enough to take care of it. If you approach the Sector 4 access door to the North, Helios tells you the doors remain shut until you’ve visited the Aquinas Hub for instructions.

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Return to where the Grays were, and from there to the bridge where you knocked out the commando. I caught myself wondering whether it’s possible to reach the other room overlooking the bridge. A little optional exploration is due.

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Equip the Dragon’s Tooth sword (or shoot out the glass in some way) then climb to the railing and activate Speed Enhancement. After a couple of tries I was able to reach the room above. Open two blast doors with nearby buttons to this room with a single commando…​and an augmentation upgrade canister. You can probably evade the patrol to collect the canister—​he doesn’t carry anything interesting. I only have one augmentation that can accept further upgrades: the Light. Here I am, fully equipped. Drop back down to the bridge and then into the Aquinas Hub itself.

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Search the bodies for supplies (the near one has a crowbar, the one on the lower level has tranq darts). Head through the doorway and down some steps.

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At the bottom is—​finally!--a repair bot. Recharge and grab a medikit from this dead scientist. Read the datacube for the credentials jshears/momerath.

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Over the railing you can see 2 bodies floating in the water below. Ride the nearby elevator down to level 1. The water is hazardous, but you can grab the biocell from the white-coated scientist’s body by traversing the bendy pipe. Grabbing the multitool from the other (trooper’s) body requires a hazmat suit. Return to the elevator and ride all the way to level 3.

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Riding all the way up here to hear Helios give their instructions since they’ve been using your infolink for a while. Nevertheless, Helios also has a pitch for you as an alternative to those from Morgan Everett and Tracer Tong: deactivate the uplink locks in Sector 4 then return and integrate yourself with the AI to rule the world.

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Return to the elevator and back to level 2. Bob Page calls in to complain. Helios responds by protecing you with a pair of machine gun bots just as 3 commandos appear above. Cloak and head up the stairs and out—​the bots usually deal with all 3 commandos. If they do, you can return to recharge at the repair bot.

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You might think that the door to the tunnel is a shortcut back to the main corridor, but if you approach it a flatbed is deployed with a MIB and 2 plasma rifle wielding troopers. They make short work of the bots, so just use the stairs back to the bridge.

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Retrace your steps all the way to the bottom.

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Approach the Sector 4 Access Door to the North. This time Helios opens it, reminding you about the uplink locks in Sector 4.

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Read the datacube near the body for a disturbing transcript, then up the stairs and down the hall to another communicator. Approach it to begin a conversation with your brother, Paul.

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Paul informs you that Helios has already taken over Hong Kong’s government, and that the population have accepted it. <132-sector2#8946, Everett’s>> (and Dowd’s) plan to reinstate the hidden governance of the Illuminati would merely be a return to 20th century capitalism. He concedes that Tong’s plan to destroy Area 51 would result in maximum freedon, but the cost would be economic collapse.

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The decision rests with you. Conversation over, head behind the communicator to enter Sector 4.

Area 51 - Sector 2

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Area 51 - Sector 4