Area 51 - Sector 3

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Resurrect the Illuminati

A New Dark Age

A Benevolent Cybernetic Dictatorship

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Bob Page radios in to tell you that this is where you were born, and that he has a (likely nasty) surprise awaiting you to the North. Read the datacubes on the cryo-tubes and find your own in here. The body in the middle of the floor has an augmentation upgrade canister.

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Read this datacube for the credentials LAB12/GRAYTEST and search the body for a biocell. The same credentials are on another datacube in the morgue to the South, where you’ll also find a medikit in an unlocked cabinet.

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The East door leads to a door locked with a keypad that needs 2 multitools to open. The door to the North leads to a long corridor with a laser trap that triggers a turret ahead. Hack the security console to bypass the turret and disable a camera, rendering the lasers useless. Grab a multitool from the body on your way past.

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The room ahead with the monochrome pillars contains two roaming Grays and is seriously radioactive. Use the credentials LAB12/GRAYTEST on the nearby console to enable the environmental generators (no radiation), disable a camera, and (importantly!) open a door—​it’s the far door that otherwise requires multitools to bypass a keypad. Use the button on the wall to open this door, then cloak and head to the SE corner to the door you just opened on the other side. Close it behind you to prevent the grays roaming further.

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Morgan Everett pops up to tell you that in order to kill Bob Page you’ll need to disable 4 blue fusion reactors (that would be what this was about) to disable his force field. Alex Jacobson also calls to say the reactors are protected by keypads to which he’s cracked 3 of the 4 digits in the code: 724. The key to the door on the left here is near a body up the hall on the right—​that door leads back to the cloning lab.

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My instinct tells me that the up-coming challenge is likely to require Cloak quite a bit, so I upgrade the Medice skill with my remaining skill points to make biocells a bit more effective. Grab an EMP almost hidden next to the desk, then use a multitool on the green panel to disable the blue lasers and head in.

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You’ve found Bob Page, now augmented. Note the force field around him, and the turrets protecting the other 2 doors—​they also have force fields, making them immune to your Spy Drone or other counter-measures.

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Approach Page’s little bubble for a nicely monomanical conversation. As soon as it’s over the turrets begin firing, so make a dash for the door to the left as you entered. Ready an EMP grenade.

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Don’t just rush headlong all the way through. A pair of spider bots await you on the other side. And there’s a twist: the door they emerged from is a Universal Constructor that can make infinitely many more! Chuck the EMP grenade at the spiders and use your Dragon’s Tooth sword to smash the other door ahead.

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Use the Emergency Containment control to block off the UC, so no matter how many spiders it makes they won’t be a pest. There’s another twist: this area comprises 3 levels, and you’re currently at the top. Each of the other levels also has a UC making Grays on the middle, and transgenics (karkians and greasels) at the bottom.

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It’s time to choose sides. Do you choose to help rule the world with a secret hand and follow Morgan Everett's plan to resurrect the Illuminati? Or Tracer Tong's vision to introduce a New Dark Age? Or merge with the Helios AI and be the human conscience of a Benevolent Cynernetic Dictatorship?

Area 51 - Sector 3

Home

Resurrect the Illuminati

A New Dark Age

A Benevolent Cybernetic Dictatorship