Stanton Dowd

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PRCS Wall Cloud

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After landing Jock tells you too look for a grate in the wall. There it is on the left, so head on into the base.

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Up ahead Tong radios in to tell you to look for a building in the North, plus an ammo facility where you can load up on explosives (actually I’ve got loads of LAMs by this point). The guards here are friendly since you agreed to help Sandra Renton’s friend Vinny. Down the grate here are booby-trapped tunnels that are best avoided.

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Vinny’s frind also provided the kay for the main door. The shack on the right has a weapon mod that’ll cost 2 lockpicks, and a security console to disable a camera that you’ve already been seen by. Head through the gate.

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The door on the left is the immediate destination, but a guard patrols here. You can break into them or wait for the key. The interesting one is nearest the door, and has a biocell and weapon mod. Make your way quietly round to the right behind the trucks to ambush the patrol.

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Knock him out and head through the door on the right just beyond him.

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Sneak over behind those vending machines to find a security console. Hack it and disable 3 cameras and open a door, then head through the door visible this side of the vending machines.

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Inside, the left hand desk cabinet is unlocked and contains a datacube with the security credentials: usfema/security. You should be able to break into the other side to get the key to the trailers. Apart from the door you came in by there are 3 other doors. In the left one is medikit and a datacube with the code 0909. The middle one is locked.

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The right hand door leads here. Note the nanokey under the desk—​it opens the Ammo Storage Warehouse. Access the security console with the login usfema/security to put the robots into standby mode. Disable 2 cameras and open a door. Break into the left hand desk cabinet to find keys to the Commander’s office and the supply closet (the other door in here). Right hand side contains PS20s. The desk drawer in the middle can’t be broken but just contains a pistol and more PS20. Raid the supply closet for a scramble grenade, lockpick, and rockets, then head back outside.

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Careful of a patrolling guard, quietyly head up the steps to the roof of the office.

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Another guard patrols just outside. Knock him out but beware of a third guard patrolling below him. You nanokey opens the Ammo Storage door.

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You get 30 skill points for going in. Stay on the gantry and hug the wall to the right. Chuck a scramble grenade at the furthest bot, causing it to start a fight with the other bot. When they begin shooting make a dash for the small office in the SW corner (top right).

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Jock radios in to say that Smuggler escaped. If you hadn’t visited, or failed to warn him of the raid, Jock would be saying he didn’t make it. Use the login usfema/security on the security console and return the bots to standby mode and disable 2 cameras. Head up the ladder for a lockpick. There are 3 buttons on the left that open the storage bays.

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Jump across all the roofs for a 50 skill point bonus, then raid the bays for various supplies.

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Your nanokey opens the door to the South.

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Slip over to the building outside. It’s the Commander’s office, but it’s locked and your key doesn’t open the outer door. A little B&E is needed. Break the window furthest from the door and jump inside.

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Break into the desk cabinets for a key to the weapon storage closet and a reload weapon mod. The middle drawer also breaks under your blackjack for 100c. A datacube on the desk reveals the code 2249 to the East Warehouse Security office. Your Dragon’s Tooth sword will break the safe for a map of the superfreighter and an Aqualung/Environmental Resistance augmentation canister.

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Your key opens the office door, but the room beyond is covered by a camera. Quickly hide behind the nearby desk.

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Just inside the door is a security console. You can (believe it or not) use the plant to hide yourself from the camera if you’re careful where you place it. Use the credentials usfema/security on the console to disable this camera and another outside, and open two doors.

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One of the doors you opened was the supply closet here on the left (ballistic armour and a multitool). The PC shown here has a prod charger in an unlocked cabinet, plus a biocell in the locked middle drawer—​it’ll break under your Dragon’s Tooth sword. One of the PCs has an unbreakable drawer containing 100c if you’re short of cash. The unbreakable locked drawer in the filing cabinet contains an EMP grenade. When you’re finished looting, head out the way you came in.

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There’s another building to the West. Grab a lockpick from the crate on your way. Keep a lookout for a guard patrolling nearby, and break the door in with your Dragon’s Tooth sword.

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Inside (about time!) is a repair bot. Recharge and grab a multitool from the crate.

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Back outside head through the gate for 40 skill points, and head North.

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When you reach this huge crane Tong radios in suggesting you can ride it up to gain access to the superfreighter’s dock. Ignore him and turn East a little way. You’ve already disabled all the bots in the area.

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On the left is a little hut, and nearby is an unlocked grate in the floor. It can help to knock out all the patrolling guards to reach it (with the bots asleep you can take your time).

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At the bottom find a tunnel guarded by a LAM. You get 60 skill points for entering the tunnel. Grab the LAM and go a little way into the tunnel to earn 50 more skill points. Head back up the ladder.

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Head West back to the crane and these steps to a door which opens with the code 0909.

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Inside hug the right-hand wall to avoid being seen by the camera. The guard in here is another of Vinny’s friends. The door should open as you approach (if it fails to open, back off a little and re-approach).

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In the guard’s room is a datacube with the ramp code 6655. The code is also on a datacube in one of the lockers in the bathroom across the hall. You need to hack the security terminals to disable 5 cameras in total.

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Follow the corridor round and down some stairs to here. The orange-overalled worker is also a friend of Vinny and provides the code 6655. Further along to the left the guards are not so friendly. This is the dock for the superfreighter PRCS Wall Cloud.

Stanton Dowd

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PRCS Wall Cloud