The Advanced Submarine Facility

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Below Decks

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On the dock everyone is hostile, even the orange-overalled engineers. On the left here is the ramp up to the ship, but don’t use it for now—​more exploring first. Activate your cloak and head West.

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Note the guard sitting in the trailer. Take out the patrol beyond him first, then return to the trailer for a pepper-spray-prod combo on the seated guard.

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Hide their bodies in this tiny room just West of the trailer. Ride the elevator up to Crane Control for 40 skill points, then come back down.

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Time for a swim, all the way to the East end of the dock. Stay underwater as much as you can to avoid detection by the several troops and engineers on the dock. One guard patrols the Eastern dock, so wait until his back is turned before climbing the ladder near the right of this shot. Hide in the boxes beyond and knock out the patrol.

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There are some supply crates up here. The nearest one contains an augmentation upgrade, the other a medikit. Head North behind the boxes.

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Knock out the stationary guard at the end. This crate contains flare darts.

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Out on the pier of the North dock are 4 troopers—​far too difficult to take out quietly. Instead I retreat back along the dock a little way and jump back in the water.

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At the NW end of the freighter is a ladder. Climb up and get 20 skill points (using the code 6655 on the access ramp on the other side earns 30 points, but requires cloaking to avoid being seen by the engineers working on the ship).

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At the top head up the ramp in front. There are some supplies, including LAMs, dotted around the deck, but there are many patrols so unless you’re short of explosives don’t bother.

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Before entering I upgrade the Vision Enhancement augmentation to Tech 3.

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It now enables me to see people through the walls! So, in keeping with long-standing tradition, I’m going to do this part of the mission without knocking anyone out. The reason is that we’re going to scuttle the freighter, and unconscious crew have a much lower chance of escaping the sinking vessel. It makes this much more challenging.

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Head through the door—​crouched because these metal floors are noise—​when the patrols have their backs turned and duck into the first room on the right.

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Our first find are these vials on the counter. The green one is Ambrosia vaccine, so pocket that for Stanton Dowd. The red one is Gray Death virus, which I also pocket for good measure. There is a safe in the corner containing an augmentation upgrade canister—​definitely worth the 2 lockpicks needed to open it.

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Leave by the door you came in through and scoot directly across the corridor to a locker room. The lockers don’t have anything of interest, but go through the door, past the showers, and another locker room.

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The patrols occasionally enter here, so be cautious. The top-left locker is unlocked and contains a biocell.

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Retreat back to the shower room, and a grate in the corner. Open it to emerge beneath a staircase. Cloak and quietly climb the stairs.

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At the top go right, then enter the unlocked Sickbay.

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The desk cabinet contains a nanokey to access the below-decks area. On the desk is a datacube with the code 9753 for the engineering bridge. The larger cabinet next to the desk has a medikit and pepper spray. Heal at the bot.

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I’ve still got an augementation canister so I use the bot to upgrade the Aqualung, and heal some damage I took escaping from Smuggler's hideout.

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Head through the vent in Sickbay straight through to here. A datacube on the shelving has login root/reindeerflotilla. A biocell is also there. Another datacube on the right hand desk has a door code for ops: 83353. On the other desk are accuracy and silencer weapon mods. Recharge at the repair bot before returning to the grate half way through the vent.

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Head left, shadowing the circling patrol if needed. In the SW corner is a vent to hide in.

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Go through the grate at the end, but take note of the ladder.

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Keep left and up some stairs to find a security console and a bunch of locked doors, including the captains quarters. Hack the console to open 2 doors and disable 3 cameras. The vents in the ceiling make me wonder if I can get inside the captain’s room that way. Head back downstairs to the vent, and climb the ladder.

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Follow it round, and keep left until you find the vent over the captain’s quarters. Drop in silently.

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Under the bed is a datacube with the login KZhao/captain, along with another below-decks key. The desk on the right has a datacube with the code for the ship’s armoury: 71324. The middle drawer contains 2250c. You can listen to a message from Walton Simons in the corner, and read disturbing emails on the PC using Zhao’s credentials. Head out the door and earn 30 skill points.

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Right next door is the Command Centre, which just might also be called "ops". Indeed the code 83353 opens the door.

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Inside, 2 crew members are chatting, but you can read the datacube on the desk to discover the code to the captain’s quarters without being noticed, and grab the laser weapon mod under the desk. The PC doesn’t have anything on it.

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Another desk in full view of the crew has a nanokey, so cloak and grab it to discover it unlocks a security area access panel. Sounds exciting! Head through the darkened doorway next to the green screens.

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There’s nothing interesting about the bridge itself, but head through the opposite doorway (ignore the crate) and open another bulkhead door beyond. Go a little way through to earn 50 skill points, then return here and back down the stairs.

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Exit via the door and find the armoury (no code required). There are explosives in here, and you can wreck the crates if the patrolling guard is out of ear-shot.

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Recharge at the repair bot if needed, then return to near the stairs to the lower level. The stairs to reach below decks are on the bottom right of this shot. Cloak and jump down silently.

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Your key unlocks the bulkhead door. Go through for 30 skill points.

The Advanced Submarine Facility

Home

Below Decks