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You soon reach a junction, and Tong informs you that the sewers can take you anywhere in the Champs-Élysées. There are 4 exits from the sewers: East or South East (left) and West or North West (right). Near the NW exit are 2 crates containing a lockpick and crowbar. Both the NW and SE exits require lockpicks. Tong informs you that MJ12 patrols and bots are present, along with local police. The police will ignore you if you don’t make a nuisance of yourself. The exit almost due East of the junction is unlocked, and you emerge near the comms van on the left.

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Disable the lasers with a control panel on the (dark) left side of the van’s exterior.

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Inside I decide to upgrade my Computer skill to make hacking PCs easier, then put the skill to use and disable the patrolling bots. A supply crate beneath the desk has a LAM—​but beware of alerting the troops outside.

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The datacube contains yet another "useful" map of the area.

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Back outside, head roughly North behind the troops and along the alley.

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You come out next to the (inaccessible) metro. With the bots disabled it’s much easier to move around. Head to the cafe in the NW corner up the steps.

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Inside, engage the proprietor in conversation (as opposed to ordering something) to learn she’s a Silhouette sympathiser. If you ask about Nicolette DuClare she directs you to the club across the street. The kitchen behind her has a book with a recipe for Coq Au Vin, and a datacube high on a shelf with the account number 001506/naga066. Let the family in the corner finish talking about Majestic-12.

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Talk to the man to learn the credentials streetstation17/werewolf to the PC in the comms van (that you already hacked).

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Outside, slip along another alley almost opposite the cafe exit.

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Partway along, this locked floor grate is one of the other exits from the sewers. Knock out the approaching MJ12 trooper for the kicks, then continue right along the alley.

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Near the end you can break into these windows on the left using your blackjack. Inside, one PC has an email from a worried mother, but upstairs you’ll find a pair of scramble grenades.

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At the end of the alley sneak behind the troops and through the archway opposite.

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Head South, taking care to avoid an MJ12 commando patrolling nearby. As you approach the building ahead Tong calls to tell you it’s a hostel. The police men outside won’t bother you.

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Inside speak to the receptionist who tells you they’re full, and knows nothing of Silhouette. Head to the left and follow it round to a bar at the rear.

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Ask the barman about Nicolette DuClare and he’ll tell you to check the Club La Porte de l’Enfer at #13. Speak with him repeatedly to learn he isn’t exactly a Silhouette sympathiser. Speak with the customer in the white suit (Renault) to get a secondary goal: steal zyme from the bakery at #15.

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May as well get the secondary mission out of the way. The baker (boulangerie) is where the MJ12 commando patrols, just NW of the hostel. Head around the back past the stacked boxes.

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Take out the MJ12 commando and approach the door to #15 for a message from Tong. Break the door down and enter carefully—​a camera is just inside to the right of the door.

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The oven is on the other side of the door. Disable the camera with a multitool.

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Inside you’ll find 6 vials of zyme for Renault, plus some ammo and credits. While we’re on a B&E spree, let’s see if anyone else has anything interesting to pilfer.

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Outside, just across the alley, is #12. Go in and up the stairs. Break the door at the top in, although the occupants don’t seem to mind. Listen in on their conversation. Head through to the balcony (I’ve already opened the door here) to find a multitool and binoculars, and earn 50 skill points. The bedroom contains a biocell, pepper spray, and a cabinet with a medikit and datacube with an account number: 002639/aramis01.

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Across the street from the boulangerie is #11—​as with #12, head in and break the door at the top of the stairs. On the table are accuracy and range weapon mods, and 100c in a wardrobe. Through the door, guarded by Starr the dog, is a locked box containing laser and clip mods, a crate containing a railgun, and more account details on a datacube: 005133/salem008.

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Return to Renault at the hostel to complete the side mission. Refuse to sell once and he increases his price from 50c to 65c per vial of zyme. Refuse a second time and they both turn nasty.

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Before leaving head upstairs to find two rooms. One is unlocked and contains nothing except the maid, the other is locked, but you’ll find the key on a trolley around the back of the landing. Inside you get another message from Icarus, plus 100c and a biocell. The datacube has another account: 004418/morbus13.

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Leave the hostel and head NE to this building—​the entrance to La Porte de l’Enfer. A gate on the right leads to a garden with a back door where Tong will warn you that you should pay the entrance fee if you’re to find Nicolette DuClare.

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On the way in the ATM reminds me to try out those account numbers. 300c for 001506/naga066, 150c for 002639/aramis01, 200c for 005133/salem008, and 100c for 004418/morbus13. Should cover the entrance fee, anyway.

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The fee is 300c. There are a couple of free ways in (including a vent nearby leading to either the receptionist’s room or the toilets), but I decide to just pay. Go inside for 100 skill points.

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The bartender Michelle will warn you not to make trouble if you speak to her. Head beyond her to the left.

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Just around the corner speak to the man watching the fish if you can stand a little schmoozing (possibly as a result of playing as a female character).

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Further round, listen in on the conversation between these 2. They believe Chad to have been killed. When they’ve finished, speak to them to reassure them he’s still alive. One of the pair blurts out that Nicolette is here in the club. In another booth nearby you can purchase biocells from a punter.

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Head upstairs and talk to Cassandra who reveals the presence of a locked safe room. Save your money. Ask about Nicolette DuClare to learn she has little time for Silhouette. The man beyond her is the club’s proprietor, but he doesn’t have much to say.

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Head downstairs and talk to the bartender to learn what he thinks about martial law. The doorway beyond him leads to the saferoom and the office…​but so does the door on the right.

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It leads to the lavatories. In the SW corner is an open grate. Head in. You’ll need to bust through the grate at the other end (or use a lockpick). Your reward is a bunch of ammo including tranq darts, 100c, and a medikit in the crate atop the vending machines. The button next to the door opens it.

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The office is just around the corner, where the accountant Jacques paces about. He’ll offer to tell you about a smuggler if you pay him, but we’ve already been there. The picture above the fireplace hides a cubbyhole containing 100c, a biocell, the club nanokey, and a datacube with the code to the saferoom: 1966.

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Head back upstairs. Speak to Cassandra again and bathe in her disappointment before heading through these doors.

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Karenna here mistakes you for someone else, but is otherwise self-absorbed.

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Speak to the young woman in this room who seems to know Nicolette and her mother, Beth DuClare. She agrees to help, will get Nicolette to meet you outside the rear of the club.

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You can get to the rear door past the barman near the accountant’s room, or via the front door and a gate. Either way, the young woman reveals herself to be Nicolette.

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Speak to her to learn her mother was a member of the Illuminati, as was Morgan Everett, and they are feared by Bob Page and MJ12. Question her further about Everett before departing.

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Interact with Jock’s chopper to get going. As you take off, Gunther Hermann arrives…​

The Catacombs

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The Illuminati